Meepo never really fought experienced warriors before fighting for the Dire. He mainly beat up fellow ruffians and ne’er-do-wells. So when he says “How did you DO that?” it’s because he’s actually baffled: He’s never lost a fight, because he always had such a huge advantage from his clones. Being even remotely hurt in combat’s strange to him, he was always untouchable before.
I still can’t see why Vici refused to draft anything durable after their first game. They won not only because they had push, but because they were difficult to burst down in spite of their aggression. But then they had shit like Nature’s and Venomancer and Weaver, all of whom are really squishy and, while good at pushing and being aggressive, can’t lay siege when the enemy has things like Ember that’ll just do huge damage and wear you down if not outright kill you.
I mean, if they got banned out on that kind of stuff, I’d find it hard to believe, given almost all their heroes in game 1 suited that style, but not ALL of them were necessary (And Newbie likely isn’t just going to ban out the entire enemy team from their last game).
another completely random idea that sound plausible but is dangerous to play. mask of madness on juggernaut. the idea behind it is you would get the attack speed letting you hit between intervals more. not exactly the best idea but I think it ‘might’ work. not very well but it might.
Go maelstrom, it makes getting attacks between slashes potentially proc it, adds attack speed, and allows Jug to push/flash farm easier. Not to mention it builds into Mjollnir.
what the hell is this kunkka wearing
I legit need to know.
Divine Anchor set created along with the original Kunkka (The artist).
EDIT: Not in the game yet by the way. Only available to players and I BELIEVE VIPs at ti4. The DK set’s also one of those.
still looks like kunkklemore
Big pimpin’ across the Seven Seas with the Swagmiral.